Archive for the 'Gaming' Category

Video: OnLive gaming demonstrated live, network latency discussed

Wednesday, March 25th, 2009
After yesterday's announcement, we've all wanted a first-hand look at OnLive's gaming performance. Can Steve Perlman, the creator of QuickTime and WebTV, really "change the landscape of the Games industry" using OnLive's new interactive video compression algorithm? Latency through the algorithm is just 1-ms instead of the 0.5- to 0.75-second lag inherent in conventional compression algorithms used in corporate video conferencing solutions, for example. While OnLive's backend servers do the heavy crunching, pretty much any PC or Mac has the power to decompress the video at what's perceived to be real-time. As Steve puts it, "video is trivial for us now." The demo starts at about 10 minutes into the video and looks damn impressive running on a Dell Studio 15 (16 minutes in) -- yes, it runs Crysis. Controlled yes, but very, very promising. See for yourself in the video after the break.

P.S. Don't forget to sign up for the Beta starting this summer.

Update: During the Q&A, the very real concern of network latency was raised (35:20 into the video). Perlman said that OnLive will work with a data center that is about 1,000 miles away from DSL or cable connections (probably 1,500 miles away with fiber). OnLive data centers already exist on the left and right coasts in the US with a 3rd coming on-line in the mid-west. When streamed to gamers in Australia "just for fun," OnLive found that "you can kind of play the game, but you see the lag."

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Video: OnLive gaming demonstrated live, network latency discussed originally appeared on Engadget on Wed, 25 Mar 2009 05:31:00 EST. Please see our terms for use of feeds.

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EA bundling Wii MotionPlus add-on with tennis game in Europe?

Tuesday, March 24th, 2009

We'd already heard that Nintendo's Wii MotionPlus controller add-on was at least loosely tied to the launch of EA's Grand Slam Tennis game, but it now looks like the two may be even more closely linked than previously thought. According to a listing on Amazon.de, the add-on will actually be available in a bundle with the game (in Europe, at least), which will set you back €53.99, or just over $70, when it launches on July 2nd. As Joystiq speculates, however, this move could also be just the excuse Nintendo has been looking for to delay its own Wii Sports Resort game, which itself was supposed to come bundled with MotionPlus add-on but has been largely missing in action since its debut at E3 last year.

[Via Joystiq]

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EA bundling Wii MotionPlus add-on with tennis game in Europe? originally appeared on Engadget on Tue, 24 Mar 2009 15:47:00 EST. Please see our terms for use of feeds.

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Sony introduces a new PS3 dev kit for bargain shoppin’ developers

Tuesday, March 24th, 2009

While we're still waiting for our PS3 price drop, Sony has announced the release of a newer, cut-rate PlayStation dev kit. While the current Reference Tool is priced at a mere $10,250 and has all the personality of a Betamax VCR, this new guy is going for a jaw-droppin' $2,000 and shares the PS3 form factor -- not that you're buying these things for aesthetic purposes, but it's true! The company promises "enhanced technical support for developers, an optimized PS3 compiler (SNC PPU) to improve efficiency, and better documentation for PhyreEngine." Looks like Sony's hoping sales will benefit from the "flood" of new releases this move is sure to instigate. Unless, of course, this was one of the demands of the Sony France hostage debacle. Libération de la PlayStation!

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Sony introduces a new PS3 dev kit for bargain shoppin' developers originally appeared on Engadget on Tue, 24 Mar 2009 14:02:00 EST. Please see our terms for use of feeds.

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‘Resident Evil 5′ Xbox 360 unboxing

Tuesday, March 24th, 2009

Here's a note to humans of the future who may one day mail a limited edition Xbox 360 to someone at Engadget: stick it inside another box. Seriously -- the above picture is exactly how it arrived. Everything seems to be in working order, it's just a little disconcerting when a console lands on your doorstep looking like it was actually in the hands and mouths of undead killing machines. Regardless, the new system is pretty spiffy in red (unless you hate the color red, in which case it looks horrible), and having a Jasper unit in-house is probably more exciting than it should be. You can be sure that we'll figure out if everything is shipshape by playing hours and hours and hours of Resident Evil 5. But for now, let's all enjoy the unboxing!

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'Resident Evil 5' Xbox 360 unboxing originally appeared on Engadget on Tue, 24 Mar 2009 12:26:00 EST. Please see our terms for use of feeds.

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DSiWare to include Game Boy and Game Boy Advance downloads?

Tuesday, March 24th, 2009
We really would like to think this is inevitable, but it's just been sourced from Nintendo itself (albeit at a GameStop meetup) that the DSi might be getting Game Boy and Game Boy Advance titles as downloadable DSiWare -- in addition to previously announced apps like browsers and calculators. This was heard second-hand from a Club Nintendo member, and Nintendo has pointed out to the folks at Kombo that reported it that so far such functionality has only been announced for Japan, but didn't go on the deny it outright. If it does come true we're supposed to expect some first party titles out of the gate, with all games being region locked and ranging from $5 to $8. There were also mumblings of playing downloaded titles off of SD cards, which Nintendo shot down as well, but hopefully we'll at least be able to make backups -- we're still waiting on similar functionality for the Wii.

[Via Joystiq]

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DSiWare to include Game Boy and Game Boy Advance downloads? originally appeared on Engadget on Tue, 24 Mar 2009 10:34:00 EST. Please see our terms for use of feeds.

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OnLive killed the game console star?

Tuesday, March 24th, 2009

What if you could stream games, any game, over a decent broadband connection to your PC or Atom-based netbook at the same quality as the PS3? Would you walk away from your beloved console? That's the of hope of Palo Alto-based OnLive. But this is much more than empty rhetoric -- OnLive's been dropping jaws of the press who've seen it working this week. GameDaily dubbed the play "fantastic" after seeing Crysis streamed "smooth" off a server to a plain ol' MacBook laptop. See, OnLive claims to have perfected the interactive video compression technique so that latency is low enough to support on-line multi-player setups. Broadband connections of 1.5Mbps (71% of US homes have 2Mbps or greater) dials the image quality down to Wii levels while 4-5Mbps pipes are required for HD resolution. At the moment, OnLive is showing 16 high-end titles at the Game Developers Conference (GDC) in San Francisco and expects to be able to release new games within the same window as traditional retail launches. The games can be played on "any PC (Windows XP or Vista) or Mac" without the heavy cash-burden of a high-end graphics card, fast disk, quad-core proc, and truck-load of memory. Otherwise, OnLive plans to release what it calls a MicroConsole with Bluetooth (for voice chat) and optical audio-out that can be connected to your HDTV over HDMI -- pricing has not been announced but it will cost less than a $250 Wii. There's a community element too, of course, with OnLive reps boasting about it operating on an "unprecedented scale." This includes the ability to join live games at any point, the creation of "brag clips" that saves the last 10 seconds of game play for sharing, as well as leaderboards, rankings, and the rest. And if you think publishers will never buy in to the model, think again: Electronic Arts, Ubisoft, Take-Two Interactive, Warner Bros. Interactive Entertainment, THQ, Epic Games, Eidos, Atari Interactive and Codemasters are already on-board. Expect OnLive to launch this Winter with monthly subscriptions available in "a variety of different pricing packages and tiers, competitively priced to retail." Damn.

Update: GameDaily's quote of 1-ms latency is in reference to encoding/decoding video, not Internet delay, obviously. Added a few more pics including one of the MicroConsole to the gallery.

[Via FT and Venture Beat]

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OnLive killed the game console star? originally appeared on Engadget on Tue, 24 Mar 2009 02:51:00 EST. Please see our terms for use of feeds.

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Zeebo heading to Brazil in May, India and Russia next year, China in 2011

Tuesday, March 24th, 2009
We've talked about the Tectoy-backed Zeebo before, but now we've got a little more insight into its plan of attack straight from its presentation at this week's Game Developers Conference. The Qualcomm-powered, 3G-equipped game console is heading to Brazil first a little earlier and cheaper than initially anticipated -- it'll launch in May for the US equivalent price of $200, about one-third the cost of buying a Wii locally. It'll come bundled with a handful of titles and give you the option of download the original Quake and a few others for free. All the rest will presumably fall under that US $3 to $13 price range they announced in November. Following that, expect it to show up in Mexico later this year, India next year, and Eastern Europe sometime in the middle of 2010. China is expected to follow sometime in 2011. No word yet on when or if the company's planning to try its luck in other regions.

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Zeebo heading to Brazil in May, India and Russia next year, China in 2011 originally appeared on Engadget on Tue, 24 Mar 2009 01:14:00 EST. Please see our terms for use of feeds.

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Complete, nearly finalized Pandora gets shown off on video

Tuesday, March 24th, 2009

Poor Pandora. It looks like the shock of actually being nearly finished has turned it stark white. The little trooper was still able to make it through its latest demo video though, and it looks to be running better than ever, with it sailing through Quake at the handheld's native 800 x 480 resolution and at a full 60 fps. Just as importantly, the d-pad, nubs, action buttons, and keypad are all now apparently in their final or nearly final states and seemingly up to their all-purpose tasks, as are the all-important blinkin' LED lights. Head on past the break for the full show, and keep your eye out for a promised follow-up video (including some Quake 3 action).

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Complete, nearly finalized Pandora gets shown off on video originally appeared on Engadget on Mon, 23 Mar 2009 23:34:00 EST. Please see our terms for use of feeds.

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DJ Hero’s site goes live, doesn’t drop any clues, beats

Tuesday, March 24th, 2009

A little while back, Activision -- the fine folks responsible for bringing Guitar Hero to the world -- confirmed that it was working on a similarly named new title, DJ Hero. Well, the official site's appeared, and though it gives us no information about the actual game itself, well, you get the idea, right? Please, please let the above setup work in cooperation with Guitar Hero so that we can finally fulfill our dream of playing the part of Mr. Hahn with the rest of our band, Linkin Park.

[Thanks, John D.]

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DJ Hero's site goes live, doesn't drop any clues, beats originally appeared on Engadget on Mon, 23 Mar 2009 20:13:00 EST. Please see our terms for use of feeds.

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Super Nintoaster gets us all ready for the N64toaster

Sunday, March 22nd, 2009

We could ask if this trend will even end, but considering that we're hoping with all our might that the answer is "no," we'll just skip the inquiry altogether. The same modder who delivered the highly popular, heart-healthy Nintoaster has taken the time to concoct a fitting followup: the Super Nintoaster. It's one part toaster, one part Super Nintendo, and the resulting gaming appliance would sit just perfectly in any dorm kitchen. Head on past the break if you're interested in a demonstration vid.

[Via technabob]

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Super Nintoaster gets us all ready for the N64toaster originally appeared on Engadget on Sun, 22 Mar 2009 06:21:00 EST. Please see our terms for use of feeds.

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